GPUTexture: width property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The width read-only property of the GPUTexture interface represents the width of the GPUTexture.

This is set based on the value of the size property in the descriptor object passed into the originating GPUDevice.createTexture() call.

Value

A number.

Examples

// ...

const depthTexture = device.createTexture({
  size: [640, 480],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

console.log(depthTexture.width); // 640

Specifications

Specification
WebGPU
# dom-gputexture-width

Browser compatibility

BCD tables only load in the browser

See also