GPUTexture: mipLevelCount property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The mipLevelCount read-only property of the GPUTexture interface represents the number of mip levels of the GPUTexture.

This is set via the mipLevelCount property in the descriptor object passed into the originating GPUDevice.createTexture() call. If omitted, this defaults to 1.

Value

A number.

Examples

// ...

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

console.log(depthTexture.mipLevelCount); // 1

Specifications

Specification
WebGPU
# dom-gputexture-miplevelcount

Browser compatibility

BCD tables only load in the browser

See also