GPUBindGroupLayout

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The GPUBindGroupLayout interface of the WebGPU API defines the structure and purpose of related GPU resources such as buffers that will be used in a pipeline, and is used as a template when creating GPUBindGroups.

A GPUBindGroupLayout object instance is created using the GPUDevice.createBindGroupLayout() method.

Instance properties

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

Note: The WebGPU samples feature many more examples.

Basic example

Our basic compute demo shows an example of creating a bind group layout and then using that as a template when creating a bind group.

// ...

const bindGroupLayout = device.createBindGroupLayout({
  entries: [
    {
      binding: 0,
      visibility: GPUShaderStage.COMPUTE,
      buffer: {
        type: "storage",
      },
    },
  ],
});

const bindGroup = device.createBindGroup({
  layout: bindGroupLayout,
  entries: [
    {
      binding: 0,
      resource: {
        buffer: output,
      },
    },
  ],
});

// ...

Specifications

Specification
WebGPU
# gpubindgrouplayout

Browser compatibility

BCD tables only load in the browser

See also