GPUSampler

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The GPUSampler interface of the WebGPU API represents an object that can control how shaders transform and filter texture resource data.

A GPUSampler object instance is created using the GPUDevice.createSampler() method.

Instance properties

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

The following snippet creates a GPUSampler that does trilinear filtering and repeats texture coordinates:

// ...
const sampler = device.createSampler({
  addressModeU: "repeat",
  addressModeV: "repeat",
  magFilter: "linear",
  minFilter: "linear",
  mipmapFilter: "linear",
});

The WebGPU samples Shadow Mapping sample uses comparison samplers to sample from a depth texture to render shadows.

Specifications

Specification
WebGPU
# gpusampler

Browser compatibility

BCD tables only load in the browser

See also