GPUQuerySet: label property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The label property of the GPUQuerySet interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createQuerySet() call, or you can get and set it directly on the GPUQuerySet object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUQuerySet.label:

const querySet = device.createQuerySet({
  type: "occlusion",
  count: 32,
});

querySet.label = "myqueryset";

console.log(querySet.label); // "myqueryset"

Setting a label via the originating GPUDevice.createQuerySet() call, and then getting it via GPUQuerySet.label:

const querySet = device.createQuerySet({
  type: "occlusion",
  count: 32,
  label: "myqueryset",
});

console.log(querySet.label); // "myqueryset"

Specifications

Specification
WebGPU
# dom-gpuobjectbase-label

Browser compatibility

BCD tables only load in the browser

See also