XRQuadLayer interface of the WebXR Device API is a layer that takes up a flat rectangular space in the virtual environment. An
XRQuadLayer has no thickness. It is a two-dimensional object positioned and oriented in 3D space. The position of a quad refers to the center of the quad. Only the front of the layer is visible.
To create a new
XRQuadLayer, call either
XRWebGLBinding.createQuadLayer()for a WebGL opaque texture quad layer, or
XRMediaBinding.createQuadLayer()for an HTML
<video>playback quad layer.
To present layers to the XR device, add them to the
layers render state using
Inherits properties from its parent,
Represents the height of the layer in meters.
XRSpacerepresenting the layer's spatial relationship with the user’s physical environment.
XRRigidTransformrepresenting the offset and orientation relative to
Represents the width of the layer in meters.
Sent to the
XRQuadLayerobject when the underlying resources of the layer are lost or when the XR Compositor can no longer reproject the layer. If this event is sent, authors should redraw the content of the layer in the next XR animation frame.
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