WebGL2RenderingContext: getFragDataLocation() method

The WebGL2RenderingContext.getFragDataLocation() method of the WebGL 2 API returns the binding of color numbers to user-defined varying out variables.

Syntax

getFragDataLocation(program, name)

Parameters

program

A WebGLProgram to query.

name

A string specifying the name of the user-defined varying out variable.

Return value

A GLint indicating the assigned color number binding, or -1 otherwise.

Examples

// program is a linked WebGLProgram

gl.getFragDataLocation(program, "fragColor");

Specifications

Specification
WebGL 2.0 Specification
# 3.7.7

Browser compatibility

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See also