GPUTextureView: label property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The label property of the GPUTextureView interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPUTexture.createView() call, or you can get and set it directly on the GPUTextureView object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUTextureView.label:

// ...

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

const view = depthTexture.createView();

view.label = "myview";

console.log(view.label); // "myview"

Setting a label via the originating GPUTexture.createView() call, and then getting it via GPUTextureView.label:

// ...

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

const view = depthTexture.createView({
  label: "myview",
});

console.log(view.label); // "myview"

Specifications

Specification
WebGPU
# dom-gpuobjectbase-label

Browser compatibility

BCD tables only load in the browser

See also