GPURenderBundle: label property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The label read-only property of the GPURenderBundle interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPURenderBundleEncoder.finish() call, or you can get and set it directly on the GPURenderBundle object.

Value

A string. If no label value has previously been set, getting the label returns an empty string.

Examples

Setting and getting a label via GPURenderBundle.label:

const renderBundle = renderBundleEncoder.finish();

renderBundle.label = "myrenderbundle";
console.log(renderBundle.label); // "myrenderbundle"

Setting a label via the originating GPURenderBundleEncoder.finish() call, and then getting it via GPURenderBundle.label:

const renderBundle = renderBundleEncoder.finish({
  label: "myrenderbundle",
});

console.log(renderBundle.label); // "myrenderbundle"

Specifications

Specification
WebGPU
# dom-gpuobjectbase-label

Browser compatibility

BCD tables only load in the browser

See also