GPUPipelineLayout: label property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The label property of the GPUPipelineLayout interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createPipelineLayout() call, or you can get and set it directly on the GPUPipelineLayout object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUPipelineLayout.label:

// ...

const pipelineLayout = device.createPipelineLayout({
  bindGroupLayouts: [bindGroupLayout],
});

pipelineLayout.label = "mypipelinelayout";

console.log(pipelineLayout.label); // "mypipelinelayout";

Setting a label via the originating GPUDevice.createPipelineLayout() call, and then getting it via GPUPipelineLayout.label:

// ...

const pipelineLayout = device.createPipelineLayout({
  bindGroupLayouts: [bindGroupLayout],
  label: "mypipelinelayout",
});

console.log(pipelineLayout.label); // "mypipelinelayout";

Specifications

Specification
WebGPU
# dom-gpuobjectbase-label

Browser compatibility

BCD tables only load in the browser

See also