GPUCommandEncoder: pushDebugGroup() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The pushDebugGroup() method of the GPUCommandEncoder interface begins a debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a popDebugGroup() method is invoked.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Syntax

pushDebugGroup(groupLabel)

Parameters

groupLabel

A string representing the label for the debug group.

Return value

None (Undefined).

Examples

// ...

commandEncoder.pushDebugGroup("mygroupmarker"); // Start labeled debug group

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

passEncoder.end();

commandEncoder.popDebugGroup(); // End labeled debug group

// ...

Specifications

Specification
WebGPU
# dom-gpudebugcommandsmixin-pushdebuggroup

Browser compatibility

BCD tables only load in the browser

See also