GPUBuffer: mapState property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The mapState read-only property of the GPUBuffer interface represents the mapped state of the GPUBuffer.

Value

An enumerated value. Possible values are:

unmapped

The buffer is not mapped. GPUBuffer.getMappedRange() cannot be used to access the contents of the GPUBuffer in JavaScript. This could be because:

pending

The buffer is not yet mapped. GPUBuffer.mapAsync() has been called, but its Promise is currently pending. GPUBuffer.getMappedRange() cannot currently be used to access the contents of the GPUBuffer in JavaScript.

mapped

The buffer is mapped. The GPUBuffer.mapAsync() Promise has fulfilled, and GPUBuffer.getMappedRange() can now be used to access the contents of the GPUBuffer in JavaScript.

Examples

const stagingBuffer = device.createBuffer({
  size: BUFFER_SIZE,
  usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});

console.log(stagingBuffer.mapState); // "unmapped"

// ...

await stagingBuffer.mapAsync(
  GPUMapMode.READ,
  0, // Offset
  BUFFER_SIZE // Length
);

console.log(stagingBuffer.mapState); // "mapped"

Specifications

Specification
WebGPU
# dom-gpubuffer-mapstate

Browser compatibility

BCD tables only load in the browser

See also