GPUBindGroupLayout: label property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The label property of the GPUBindGroupLayout interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createBindGroupLayout() call, or you can get and set it directly on the GPUBindGroupLayout object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUBindGroupLayout.label:

// ...

const bindGroupLayout = device.createBindGroupLayout({
  entries: [
    {
      binding: 0,
      visibility: GPUShaderStage.COMPUTE,
      buffer: {
        type: "storage",
      },
    },
  ],
});

bindGroupLayout.label = "mybindgrouplayout";

console.log(bindGroupLayout.label); // "mybindgrouplayout";

Setting a label via the originating GPUDevice.createBindGroupLayout() call, and then getting it via GPUBindGroupLayout.label:

// ...

const bindGroupLayout = device.createBindGroupLayout({
  entries: [
    {
      binding: 0,
      visibility: GPUShaderStage.COMPUTE,
      buffer: {
        type: "storage",
      },
    },
  ],
  label: "mybindgrouplayout",
});

console.log(bindGroupLayout.label); // "mybindgrouplayout";

Specifications

Specification
WebGPU
# dom-gpuobjectbase-label

Browser compatibility

BCD tables only load in the browser

See also